Hi trnsys users, I have taken a look to the tutorial about how to make a shading mask and a shading by wingwall. 1. What is the reason to consider the total diffuse (sky amd ground) for the far away objects but not if you are cosidering only the wingwalls? 2.What does it really mean the parameter "upstream component mode"? what happens when you have linked a shading mask and a shading wingwall, and then you don't want consider the effect of shading mask, if you set parameter to 0, does it take it into acconut only shading wingwall automatically? 3. "View fac. to sky", when defining the walls of the building, does it affect during the day and the night? thanks in advance Laia --
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