Gizmoog,
As far as the beam radiation is concerned, you can use the
combination of Type67 and Type34 to define the inverse of your mask:
inside outside
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where Type34 defines the overhang and Type67 defines the inverse of
your real mask. Type67 has outputs for whether the beam radiation is
visible or not. The output BeamFraction is 0 if beam radiation is
blocked and 1 if the beam radiation is not blocked. In your case, you
will multiply the unshaded beam radiation by (1-BeamFraction).
You might be able to handle the diffuse radiation in a similar manner.
Cheers,
David
At 08:53 8/28/2007, gizmoog wrote:
Dear users,
I try to model a mask but I don't know how to do: my mask is vertical,
at the end of an overhang :
inside outside
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Does anybody know how to model that ?
regards,
gizmoog
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